Game Technologies Thesis M.S. Program
Program Outcomes
Following their graduation, our students are expected to have the following knowledge, skills, and conduct:
- Having acquired in-depth knowledge in at least one of: computer graphics, audio signal processing, game physics, artificial intelligence, modelling and simulation, human-computer interaction, or computational aesthetics,
- Having acquired working knowledge on the components of computer games, virtual reality applications, simulators, and educational applications,
- Having the necessary expertise to apply theoretical concepts in addition to having practical experience,
- Having the ability to produce novel ideas and solutions,
- Having the necessary skills to carry out research and implement the results thereof in practice,
- Having the ability to work as a member of inter- and multi-disciplinary teams and take up leadership roles in such teams when necessary,
- Having excellent written and verbal skills as well as the capacity to efficiently communicate ideas,
- Having acquired the knowledge that is independent of current development tools and the ability to use this body of knowledge for learning new tools,
- Having acquired the skills for lifelong learning and ways of reaching new information when necessary,
- Having the skills to follow both theoretical and practical scientific and technological developments in the field.
- Having awareness of engineering and academic ethics, knowing and adopting the fundamental principles thereof.
Last Updated:
21/09/2022 - 15:41